Global Sports Technology Market Research Report and Analysis Data by Forecast 2024-2032
Sports Technology Market Size, Industry Analysis By Sports (Cricket, Soccer, Esports, Golf, Baseball, Basketball, Ice Hockey, Rugby, Tennis, and Others), By Technology (Devices, Sports Analytics, Esports, Smart Stadiums, Others) – Global, Trends, Share And Forecast 2023-2030

Sports Technology Market Size, Industry Analysis By Sports (Cricket, Soccer, Esports, Golf, Baseball, Basketball, Ice Hockey, Rugby, Tennis, and Others), By Technology (Devices, Sports Analytics, Esports, Smart Stadiums, Others) – Global, Trends, Share And Forecast 2023-2030

All updated as on - The size of the global sports technology market is anticipated to reach USD 76.40 billion by 2030, growing at a CAGR of 15.27% from 2023 to 2030.

The practise of sports has changed over time, and one area that has significantly impacted many sports in the twenty-first century is the use of technology equipment. Sports technology can be used for a variety of practical objectives, such as keeping score, reducing injuries, increasing spectator engagement, evaluating the accuracy of plays and goals, and many others. Wearable technology, sensors, instant replay, sensor tools, timing systems, and other innovations are just a few examples of how technology and sports are revolutionising the game. Wearable technology has among these altered how sports are judged. There are many different forms of wearable electronics used in sports including football, cricket, and others. Professional athletes and novice fitness enthusiasts alike frequently wear Fitbit smartwatches because they can monitor their heart rate, pulse, and track their steps and distance for a range of activities.

High-end fitness equipment can now track steps, measure heart rates, and even relay ECG results through Bluetooth thanks to advancements in sports science technology. To keep up with the escalating trend and consumer demand, manufacturers are continually pushing the product's development. The commercial sports sector has seen a rise in gross revenues as player development and athletic performance have become increasingly reliant on technology and data. A player or team could employ contemporary technology and sports performance statistics to gain a cutting-edge competitive advantage, and sports professionals are constantly looking for novel opportunities to do so.

Driving Factors

The growing need to improve player and team efficiency, the acceptance of esports technology, and the increased focus on aesthetically attractive and entertaining stadium spectators are all contributing factors to the growth of the sports technology industry. In order to provide an unrivalled game-viewing experience in stadiums and on electronic devices, sporting event organisers have also made investments in digital technologies. In order to enhance audience involvement at stadiums, the venue owners are installing and equipping a variety of technologies, including high-density Wi-Fi, GPS-based services, digital vending machines, 360-degree ultra-high definition (UHD) cameras, and digital signs.

Restraining Factors

Higher utilisation and widespread use of sports technology are only economically feasible for the most illustrious teams with more financial resources due to the high cost of early investments and service provider agreements. The initial costs required to execute a major section of the market are difficult for many unorganised or smaller teams and organisations to afford. Furthermore, the future growth of the sports technology business is being hampered by the difficulty of replacing and upgrading existing technologies. Furthermore, these systems are unable to be integrated with next-generation smart devices due to protocol issues.

 Sports Technology Market Research

Report Coverage

Global Sports Technology research report categorizes the market for global based on various segments and regions, forecasts revenue growth, and analyzes trends in each submarket. Global Sports Technology report analyses the key growth drivers, opportunities, and challenges influencing the global market. Recent market developments and Sports Technology competitive strategies such as expansion, product launch and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key Sports Technology market players and analyses their core competencies in each global market sub-segments.

REPORT ATTRIBUTESDETAILS
Study Period

2017-2030

Base Year

2020

Forecast Period

2022-2030

Historical Period

2017-2019

Unit

Value (USD Billion)

Key Companies Profiled

Fujitsu, SAS Institute, SAP, IBM, Ericsson, Cisco Systems, Inc., Oracle, Samsung Electronics, Fitbit, Apple Inc., Garmin Ltd., NEC Corp., Sharp Corp., Activision Blizzard, Tencent Holdings Ltd., HCL Technologies Ltd., ChyronHego Corporation, Panasonic Corp., Modern Times Group, Xiaomi Corp., Sony Group Corp., Catapult, and among others.

Segments Covered

• By Product
• By Application
• By Geography

Customization Scope

Free report customization (equivalent to up to 3 analyst working days) with purchase. Addition or alteration to country, regional & segment scope



Key Points Covered in the Report

  • Market Revenue of Sports Technology Market from 2021 to 2030.

  • Market Forecast for Sports Technology Market from 2021 to 2030.

  • Regional Market Share and Revenue from 2021 to 2030.

  • Country Market share within region from 2021 to 2030.

  • Key Type and Application Revenue and forecast.

  • Company Market Share Analysis, Sports Technology competitive scenario, ranking, and detailed company
    profiles.

  • Market driver, restraints, and detailed COVID-19 impact on Sports Technology
    Market


Competitive Environment:

The research provides an accurate study of the major organisations and companies operating in the global Sports Technology market, along with a comparative evaluation based on their product portfolios, corporate summaries, geographic reach, business plans, Sports Technology market shares in specific segments, and SWOT analyses. A detailed analysis of the firms' recent news and developments, such as product development, inventions, joint ventures, partnerships, mergers and acquisitions, strategic alliances, and other activities, is also included in the study. This makes it possible to assess the level of market competition as a whole.

List of Major Market Participants

Fujitsu, SAS Institute, SAP, IBM, Ericsson, Cisco Systems, Inc., Oracle, Samsung Electronics, Fitbit, Apple Inc., Garmin Ltd., NEC Corp., Sharp Corp., Activision Blizzard, Tencent Holdings Ltd., HCL Technologies Ltd., ChyronHego Corporation, Panasonic Corp., Modern Times Group, Xiaomi Corp., Sony Group Corp., Catapult, and among others.

Primary Target Market

  • Market Players of Sports Technology

  • Investors

  • End-users

  • Government Authorities

  • Consulting And Research Firm

  • Venture capitalists

  • Third-party knowledge providers

  • Value-Added Resellers (VARs)


Market Segment:

This study forecasts global, regional, and country revenue from 2019 to 2030. Spherical Insights has segmented the global Sports Technology market based on the below-mentioned segments:

Global Sports Technology Market, By Sports

  • Cricket

  • Esports

  • Golf

  • Baseball

  • Basketball

  • Others


Global Sports Technology market, By Technology

  • Devices

  • Sports Analytics

  • Esports

  • Smart Stadiums

  • Others



Global Sports Technology market, Regional Analysis


  • Europe: Germany, Uk, France, Italy, Spain, Russia, Rest of Europe

  • The Asia Pacific: China,Japan,India,South Korea,Australia,Rest of Asia Pacific

  • South America: Brazil, Argentina, Rest of South America

  • Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Rest of Middle East & Africa

CBR-816
About This Research

You will get in-depth and extensive sports technology market market research and competitor analysis for your business to help you develop more profound insights into the sports technology market Market.

Through INFINITIVE Data Expert is a professional Market Research services, I will identify the sports technology market market size, demand & opportunities, growth rate, and target audience with a comprehensive analysis of your competitors.

sports technology market

CBR-816

Frequently Asked Questions

  • It is a one-stop shop for all kinds of industrial, commercial, and successful initiatives that are on the lookout for the best market research across all industries. To meet the needs of both domestic and foreign clients, the organisation takes great pride in providing highly effective & thorough market research studies.

  • We have a big customer base across many industries. Major corporations, leading industrialists, executives, business owners, and interested students are present. Additionally, it provides all the necessary data along with a precise and thorough analysis of every given market. For all business sectors, including insurance, technology, banking, medicine, finance, automobiles, education, biotechnology, pharmaceuticals, fast-moving consumer goods (FMCGs), and genetics, INFINITIVE EXPERT provides a complete assessment of current and potential futuristic industry-oriented trends.

  • The following are the exact descriptions of these licences: If a "Single User Licence" is purchased, just that individual will have access to a particular research report; other employees working for the same company may share it. When a "Multi User Licence" is purchased, at least 2 to 5 people from the same department within the same organisation are given access to a certain report. In contrast, buying a "Enterprise Licence" enables access to separate reports for a company-wide audience. This also involves subsidiary businesses or numerous other businesses encircled by a panel of businesses. Users can opt out of receiving promotional offers, newsletters, or any other communications from INFINITIVE EXPERT by clicking the link to unsubscribe from the mailing list that appears on each email they receive from the company.

  • You can email our staff directly at sales@infinitivedataexpert.com with any special requests you may have for the report, and they will respond with sample pages for your evaluation OR You can begin by conducting a keyword search using a phrase that is appropriate for the sector, or you can browse research by any themes or marketplaces. When relevant results appear on your screen, click the title to view the detailed product information, including a table of contents and a succinct synopsis. It is simpler to get the research report online from our website. Simply select one of the copies, such as single user, multi user, or corporate user, by clicking on the "buy now" button. In the interim, you can phone the number listed on the website for assistance or follow the instructions that show on the screen. Additionally, you can get in touch with our experts in market research. They can assist you in finding the right report to suit your needs and can also respond to any questions you may have about your search.

  • The market research studies that INFINITIVE DATA EXPERT publishes on its official website are created by a variety of world-class publishing and research organisations.

var refresh=1000; // Refresh rate in milli seconds var x1=x.toUTCString();// changing the display to UTC string