The increasing number of millennials who see extreme sports as a way to de-stress from their busy lives is predicted to continue to be a driving force in the industry. Market expansion is anticipated over the next few years thanks to the growing popularity of shooting sports and the proliferation of facilities dedicated to them, such as family entertainment centers. However, rising awareness of the harm caused by excessive use of these devices is slowing the market.

Airsoft guns are the replica toys used in the sport of airsoft. Low-powered smoothbore air cannons like this have a specialized barrel for firing "BBs," which are non-metallic, spherical projectiles often composed of plastic or biodegradable resin. Due to the low muzzle energy ratings (typically less than 1.5 J, or 1.1 ftlb) of airsoft guns' powerplants and the pellets' significantly lower penetrating and stopping powers compared to conventional airguns, the use of airsoft guns in competitive sporting and recreational activities is generally safe, provided that the appropriate protective gear is worn. These Airsoft Guns are widely utilized in competitive sports, police training, and military simulations. In a few nations, having membership in an established group or federation is a prerequisite for owning or using an airsoft gun.
The rising number of female athletes in popular sports like tennis, boxing, cricket, and shooting is expected to boost the airsoft gun market throughout the forecast period. Sports gun sales are expected to rise as a result of rising social acceptance of women, especially in developing countries like China, India, and others. Women's participation has also expanded dramatically, from 2,704 in 1992 to 47,00 in 2016, as reported by the International Olympic Committee.The industry is likely to expand on account of rising school shooting participation, which is inspiring more youngsters to take up the sport. For instance, in the United States, shooting squads are officially recognized as an after-school activity at the vast majority of schools. In 2015, the USA High School Clay Target League had participation from 9,245 kids from 317 schools across three states. In the years following, enrollment jumped by 137%. A total of 21,917 students from 804 schools in 20 states (including New York, California, and Texas) took part in 2018.
Airsoft firearms resemble real firearms but are replicas designed to shoot plastic BBs. These firearms fire projectiles with a gas tank, spring, or electric motor. Sports, police training, and military drills are the most common applications for airsoft guns. In a few nations, having membership in an established group or federation is a prerequisite for owning or using an airsoft gun. As the popularity of airsoft guns has grown, governments around the world have begun to establish guidelines for their safe and responsible use.
Due to the prevalence of numerous independent manufacturers, competition in this sector is fierce. Over the next few years, the strategic business units are likely to remain in close proximity to the large populations of recreational users in North America and Europe. To further meet the rising demand from millennials in the developing economies of Asia Pacific and the Middle East, industry players are anticipated to introduce the products via cross-border e-commerce platforms.
The COVID-19 pandemic has impacted development in a number of industries. Many problems surfaced in the market as a direct result of the restrictions imposed by the shutdown. The growth potential of stakeholders in the airsoft guns market are anticipated to be constrained by the fact that a third of the total market size is a grey market overseen by a tight regulatory framework. Trademark conflicts continue to hamper industry expansion, as numerous companies have come into hurdles when creating exact reproductions of real guns. As makers of high-quality airsoft guns continue to face heightened scrutiny for possible trademark infringement, rapid expansion remains a challenge.
Report Coverage
Global Airsoft Guns research report categorizes the market for global based on various segments and regions, forecasts revenue growth, and analyzes trends in each submarket. Global Airsoft Guns report analyses the key growth drivers, opportunities, and challenges influencing the global market. Recent market developments and Airsoft Guns competitive strategies such as expansion, product launch and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key Airsoft Guns market players and analyses their core competencies in each global market sub-segments.
REPORT ATTRIBUTES | DETAILS |
---|---|
Study Period | 2017-2030 |
Base Year | 2022 |
Forecast Period | 2022-2030 |
Historical Period | 2017-2021 |
Unit | Value (USD Billion) |
Key Companies Profiled | Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero (US), Sony (Japan), PLAYMOBIL (Germany), BANDAI NAMCO (Japan), K'NEX (US), Konami (Japan), Wonder Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong Kong), DXTR Labs, (Denmark) and Leka (France). |
Segments Covered | • By Product |
Customization Scope | Free report customization (equivalent to up to 3 analyst working days) with purchase. Addition or alteration to country, regional & segment scope |
Key Points Covered in the Report
- Market Revenue of Airsoft Guns Market from 2021 to 2030.
- Market Forecast for Airsoft Guns Market from 2021 to 2030.
- Regional Market Share and Revenue from 2021 to 2030.
- Country Market share within region from 2021 to 2030.
- Key Type and Application Revenue and forecast.
- Company Market Share Analysis, Airsoft Guns competitive scenario, ranking, and detailed company
profiles. - Market driver, restraints, and detailed COVID-19 impact on Airsoft Guns
Market
Competitive Environment:
The research provides an accurate study of the major organisations and companies operating in the global Airsoft Guns market, along with a comparative evaluation based on their product portfolios, corporate summaries, geographic reach, business plans, Airsoft Guns market shares in specific segments, and SWOT analyses. A detailed analysis of the firms' recent news and developments, such as product development, inventions, joint ventures, partnerships, mergers and acquisitions, strategic alliances, and other activities, is also included in the study. This makes it possible to assess the level of market competition as a whole.
List of Major Market Participants
Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero (US), Sony (Japan), PLAYMOBIL (Germany), BANDAI NAMCO (Japan), K'NEX (US), Konami (Japan), Wonder Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong Kong), DXTR Labs, (Denmark) and Leka (France).
Primary Target Market
- Market Players of Airsoft Guns
- Investors
- End-users
- Government Authorities
- Consulting And Research Firm
- Venture capitalists
- Third-party knowledge providers
- Value-Added Resellers (VARs)
Market Segment:
This study forecasts global, regional, and country revenue from 2019 to 2030. INFINITIVE DATA EXPERT has segmented the global Airsoft Guns market based on the below-mentioned segments:
Global Airsoft Guns Market, By Type
Spring-powered
Battery-powered
Gas-powered
Others
Global Airsoft Guns market, By Application
Retail
Personal
Other
Global Airsoft Guns Market, By Price range
Low
Medium
High
Global Airsoft Guns market, Regional Analysis
- Europe: Germany, Uk, France, Italy, Spain, Russia, Rest of Europe
- The Asia Pacific: China,Japan,India,South Korea,Australia,Rest of Asia Pacific
- South America: Brazil, Argentina, Rest of South America
- Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Rest of Middle East & Africa
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