The market expansion is anticipated to be fueled by the increased demand for game consoles built on cutting-edge wireless technologies like Bluetooth 5.0, Wi-Fi, and others. In order to give their users a better experience, major companies like Sony Corporation and others are producing game consoles built on wireless technologies. Additionally, these cutting-edge consoles would assist gamers in improving the entire gaming experience and do away with the need for wired accessories.

Additionally, 3D gaming is becoming increasingly popular all around the world. Stereoscopic graphics gameplays are supported on a built-in high-resolution display by 3D gaming consoles. Additionally, 3D gaming capabilities like accurate 3-D localization serve to enhance user experience and add realism to gameplay. During the projected period, the growing demand for gaming consoles with 3D architecture is also anticipated to fuel the market's expansion. Additionally, a number of factors, including the expansion of "massively multiplayer online game options" (MMOGs) and increased global investment in video games, are anticipated to propel the growth of the gaming console market. For instance, the UK Interactive Entertainment Association (Ukie) reports that from 2015 to 2017, USD 2.30 billion was invested in the production of 3D video games in the U.K. The development of 3D games is anticipated to fuel the market's expansion throughout the next years.
Due to a shortage of qualified developers, testers, and infrastructure, gaming console makers frequently encounter difficulties when creating consoles. This could be a major barrier to growth for this sector. Unauthorized users are also acquiring access to a variety of premium games for free or at a relatively low cost because of the unstable operating structure and high rates of piracy. The overall sales of gaming consoles and related products have been influenced by the rising rate of game piracy for both online and offline games.
The vast majority of companies in the market are transitioning from high-definition (HDTV) and standard-definition (SDTV) television to cutting-edge UHDTV and full-HD television (FHDTV). 4K, DCI 4K, and 8K are examples of display resolutions in the ultra-high definition range. The market's top manufacturers are developing gaming consoles that can handle UHDTV and FHDTV display resolution. For instance, the "Project Scorpio" gaming system was unveiled by the Microsoft Corporation in 2018. This gaming device makes use of virtual reality and full 4K. The development of the gaming console market has also been aided by the launch of various accessories for gaming consoles, such as 4K TVs, 3D audio headphones, keyboards, and others. These gadgets help users have better gaming experiences. During the projected period, the use of other technologies like as wireless connectivity, Blu-ray, and haptic vibration will also increase market revenue. As a result, this element is fueling the market CAGR.
Major market companies are investing a lot in R&D to expand their product lines, which will spur further growth in the gaming console market. Additionally, market participants are launching new products, entering into contracts, acquiring companies, increasing investments, developing markets, and collaborating with other organizations as part of a variety of strategic activities to expand their global presence. To grow and remain in a market that is becoming more competitive and growing, industry competitors must provide affordable products.
Report Coverage
Global Gaming Console research report categorizes the market for global based on various segments and regions, forecasts revenue growth, and analyzes trends in each submarket. Global Gaming Console report analyses the key growth drivers, opportunities, and challenges influencing the global market. Recent market developments and Gaming Console competitive strategies such as expansion, product launch and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key Gaming Console market players and analyses their core competencies in each global market sub-segments.
REPORT ATTRIBUTES | DETAILS |
---|---|
Study Period | 2017-2030 |
Base Year | 2022 |
Forecast Period | 2022-2030 |
Historical Period | 2017-2021 |
Unit | Value (USD Billion) |
Key Companies Profiled | Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co. Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US) and PlayJam (UK) |
Segments Covered | • By Product |
Customization Scope | Free report customization (equivalent to up to 3 analyst working days) with purchase. Addition or alteration to country, regional & segment scope |
Key Points Covered in the Report
- Market Revenue of Gaming Console Market from 2021 to 2030.
- Market Forecast for Gaming Console Market from 2021 to 2030.
- Regional Market Share and Revenue from 2021 to 2030.
- Country Market share within region from 2021 to 2030.
- Key Type and Application Revenue and forecast.
- Company Market Share Analysis, Gaming Console competitive scenario, ranking, and detailed company
profiles. - Market driver, restraints, and detailed COVID-19 impact on Gaming Console
Market
Competitive Environment:
The research provides an accurate study of the major organisations and companies operating in the global Gaming Console market, along with a comparative evaluation based on their product portfolios, corporate summaries, geographic reach, business plans, Gaming Console market shares in specific segments, and SWOT analyses. A detailed analysis of the firms' recent news and developments, such as product development, inventions, joint ventures, partnerships, mergers and acquisitions, strategic alliances, and other activities, is also included in the study. This makes it possible to assess the level of market competition as a whole.
List of Major Market Participants
Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co. Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US) and PlayJam (UK)
Primary Target Market
- Market Players of Gaming Console
- Investors
- End-users
- Government Authorities
- Consulting And Research Firm
- Venture capitalists
- Third-party knowledge providers
- Value-Added Resellers (VARs)
Market Segment:
This study forecasts global, regional, and country revenue from 2019 to 2030. INFINITIVE DATA EXPERT has segmented the global Gaming Console market based on the below-mentioned segments:
Global Gaming Console Market, By Type
Home Console
Handheld Console
Hybrid Console
Global Gaming Console market, By Application
Gaming
Non-Gaming
Global Gaming Console Market, By End User
Residential
Commercial
Global Gaming Console market, Regional Analysis
- Europe: Germany, Uk, France, Italy, Spain, Russia, Rest of Europe
- The Asia Pacific: China,Japan,India,South Korea,Australia,Rest of Asia Pacific
- South America: Brazil, Argentina, Rest of South America
- Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Rest of Middle East & Africa
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